Credit to Felinoel, Chevalier XLIV, and everyone else from Rim of Magic, Madness, LotR, and a few other servers who helped me figure out (and post) this entire mess of a guide, and the intricacies of modding with Rimworld in general, over the course of like. If you have not done so recently, I highly recommend that if you use Steam to run Rimworld, that you go into your library, right click Rimworld, Properties, Local Files, Verify File Integrity or whatever it's called. If the mod list tends to make your eyes bleed, one possible helpful tip: go to your mods folder in your computer's files, path (if on Windows) This makes sure everything downloaded properly and tends to solve a lot of issues pretty much instantly. (This may work better on 1.1 than 1.2, if you encounter issues there are other offline mod list accessibility options such as Rimpy) Useful out-of-game mod sorter if you hate load times (No, it does not sort it for you): (Or just use LOMS on the Workshop, since that does it for you without the console spam that empty folders tend to have.)Įxamples: " =Items= " "69xxxRACESxxx96" "L_quiet-in-the-LIBRARIES_L" ☀C:\Program Files (x86)\Steam\steamapps\common\RimWorld\ModsĪnd make a bunch of empty folders named the various categories in a flashy and attention grabbing manner. ![]() Unless stated otherwise, categories further down override categories further up. ![]() (e.g., If a mod is adding both map gen AND pawns, it goes in Races if it adds items but it's a faction mod, it goes in items etc.).
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