![]() Cross-Origin Resource Sharing (CORS) Headers.With response header overrides, you can locally prototype fixes for various headers, including but not limited to: Previously, you needed access to the web server to experiment with HTTP response headers. In DevTools you can now override response headers in the Network panel. Three.js: WebGPU support is under development.Ĭheck out WebGPU's documentation on MDN for all the details.TensorFlow.js: Supports WebGPU-optimized versions of most operators.Pla圜anvas: Has announced initial WebGPU support.Babylon.js: Has full WebGPU support already.This means that using WebGPU may only require making a single line change, for example: Many widely used WebGL libraries are already working on implementing WebGPU support or have already done so. A polished developer experience with great error messages. It features: An idiomatic JavaScript API. The API is designed with the web platform in mind. Unlike the WebGL family of APIs, WebGPU offers access to more advanced GPU features and provides first-class support for general computations on the GPU. WebGPU is a new API for the web, which exposes modern hardware capabilities and allows rendering and computation operations on a GPU, similar to Direct3D 12, Metal, and Vulkan. Let's dive in and see what's new for developers in Chrome 113. First Party Sets, part of the Privacy Sandbox, that allows organizations to declare related sites is starting to roll out.Devtools can now override network response headers.WebGPU is here, it allows high-performance 3D graphics and data-parallel computation on the web.
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